MoveAndUp

And you noticed that games in films died like a genre? Previously, any more or less large blockbuster walked paired with a light “satch”-usually ugly arcade or a cast in an action knee. Now the accompanying products have moved closer to the « casual » audience, to mobile platforms.

The game industry, of course, has not lost much from such a transformation, but it personally grieves me. After all, there have always been good examples like Peter Jackson’s King Kong or The Chronicles of Riddick: Escape from Butcher Bay. In addition, the games have gone, and the childhood desire to be the main character of a good movie is left. This is what successfully operates Mad Max from Avalanche Studios. Of course, the developers repeat that the game has a very indirect attitude towards the ingenious “road of rage”, but we understand everything with you.

Neither Miller (George Miller), nor his followers worried, how so monumental structures manage to build in the new Stone Age.

Madness on the road does not lie

Initially, the game was supposed to be released simultaneously with the film, but the start was detained: they threw the release on the outdated platforms, pulled out visual effects (although pasteral roots sometimes get out) and polished the moments that the press at the exhibitions spoke negatively.

Nevertheless, the “ears” of the fourth film is here at every step: the style of cars, the appearance of opponents, the approach to the scenery and in general to the level of violence and madness. The interaction with the team of filmmakers, about which Avalanche mentioned in numerous interviews. Therefore, transplanting a virtual “interceptor” after watching Blu-ray is completely “seamless”.

Gamers got a typical open world by laws Ubisoft, Although in fact Warner Bros. A huge territory, divided into zones, staged plot missions, crazy number of additional tasks and markers in the district. Most of the time will have to be drunk by car, periodically going out to break someone’s face or pick up a canzac cancer.

The plot of the game is nothing special: before us is the typical episode of Roud-Mui, which begins nowhere and ends with nothing. Max was beaten and selected, so he has to unite forces with a crazy hunchback named a tin. Together, the heroes want to assemble a « masterpiece »-the best car from ever created. After the « interceptor », of course.

« Masterpiece » is not a specific machine, but the conditional name of your vehicle that is to be meticulously constructed during the game. « Castomization », of course, is more modest than in Need for Speed, But it is strictly functional: having hardly received your first body at the very beginning of the game, you gradually open new and new modifiers and capabilities. Improve armor, install studded discs, “pump” the exhaust pipe … It sounds magical, but in fact there is no creative room.

Conventional “upgrades” do not offer variability of technical characteristics, and the next pipe is always better than the previous. The only question is what exactly to improve in the first place. “Pumping” occurs due to scrap metal, sometimes you need to complete the task or kill more enemies.

Interesting begins with access to « archangels ». As soon as all the corresponding details are collected, on their basis you can collect the unique “build” of the car, concentrated on something one. The “Speed ​​Demon” speaks for itself;He has no protection at all. But the “Aurelian Brash”, on the contrary, is hung with spikes and ram systems, in order to tear neighboring “cars” into shreds in a collision.

In addition, you can steal any collapse directly on the battlefield and bring it to the garage for personal use. Such machines also have some characteristics, but weaker than the « archangels »;The main bonus is that the enemies begin to take you for their.

Over time, the main character himself develops – a jacket, a supervisor, a shotgun and a beard become better for ten, fifteen, twenty percent. In addition, a system of internal

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achievements is sewn into the game: “Sove the worms ten times”, “Kill thirty vultures” – all this is building up a personal rating from the “Lizard” to the “Warrior of the Road”, opens up new “upgrades” and admits the plot missions.

I have already said a hundred times what madness is

Move in the plot, remember relations with characters, watch videos, listen to dialogs – you can not even think about it. The script is held in a few hours. In addition, the story is simply disgusting: miserable attempts to drama are not able to cause at least some emotions, and most of the game is generally just the hero’s path to Gaztown, the local gasoline capital.

Starting in a small hangar on the edge of the global map, we are gradually moving upstairs. The affordable territory, as expected, is divided into regions, each of which has its own « danger level », its own visual style and its own type of landscape.

Possible allies sit in several fortresses with charismatic leaders. Max reaches the fortress, comes in, greets and receives another pack of tasks: find gunpowder, nitrate, a large pile of metal or a beautiful toilet. In general, forts also need to be “pumped” for some ghostly bonuses.

If it seemed to you that there are too many characteristics, statistics, menu and numbers in the game – it did not seem to you. You can figure out all directions and nuances of « pumping » only in three to four hours. But I will save you time: there is no meaningfulness, strategies and a lot of local development at all. As a result, you will have to just randomly clean the card. The game of 80% consists of almost aimless driving by wastelands from one marker to another.

But the most interesting thing is that in some incomprehensible way this is what the « Mad Max » needs. The card is not just strewn, but clogged with events to the top: at every step there are small locations where the psychopaths store good (it is also several types), snipers are sitting on the towers, signs are placed on the roads, and if you take additional quests, then you will have to do itand skiing, for example, jump. The internal perfectionist never allows you to drive past.

Special entertainment is forts, gasoline stations, fortifications, and so on. There Max organizes a whole assault. At first, hiding behind the cliffs, you need to remove snipers. Then – collect cartridges and deal with protective flamethrowers, towers and other. Inside – fight in the style of Batman with a dozen enemies, run around the territory, collect/blow/kill « bosses ». It would also be nice to prepare for the campaign at the latter, look for scouts who will reveal the weaknesses of the enemy.

The main thing is that technically everything is implemented quite decent. Fights pass smoothly, the hero is controlled well. The car is generally charm: a hunchback always sits in the trunk, which allows you to perform several actions at the same time, so the assault on some convoy is the entertainment at the level Flatout. You rush along the highway, in a slowdown you tear off the wheel for someone, shoot a neighbor in the gas tank, and you yourself are pressed sideways to the truck to push it from the road into the abyss, and then land on top ..

Sometimes you find a plank on the sand and find a whole underground complex under it, and inside there are drawings of a tank that has long been looking for. And this place is unlikely to be marked on the map. The search for objects takes place using balloons: you need to climb on one of them and independently, with binoculars, survey the area in search of interesting points, so not everything can be noticed.

It turns out that the game really works like Road Movie. Performing some completely symbolic background quest, you travel along the endless wasteland, admire the beautiful landscapes and get involved in endless alterations. Looking for water, which here instead of first -aid kits, save cartridges, break other people’s cars for new details, collect scrap metal – in general, you are constantly engaged in those things that Rokatansky would really do in everyday life. And there is a unique charm in this.

It turns out a very strange situation. Mad Max – Weak game. All you need to do in it is just to ride a map and collect trash. There is no story, no amazing attention to the little things, no interesting situations. But the main mechanics work well, and to knit cars on the road – fun. The fortresses are asked to be captured, and that tower on the hill is not marked on the map, so you need to immediately curtail and check. So the hour, two, five … empty game passes! Assembled! But starting again for half an hour is still pulling – collect cartridges and attach on the nearest convoy.

Pros: Atmospheric world;Great fights on cars;outside entertainment, waiting for a traveler.
Cons: lack of a plot;secondary combat system;confused locations;the design is quickly boring;In addition to side tasks in the game there is nothing to do.