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Mad Max: Review

And you noticed that games in films died like a genre? Previously, any more or less large blockbuster walked paired with a light “satch”-usually ugly arcade or a cast in an action knee. Now the accompanying products have moved closer to the « casual » audience, to mobile platforms. The game industry, of course, has not lost much from such a transformation, but it personally grieves me. After all, there have always been good examples like Peter Jackson’s King Kong or The Chronicles of Riddick: Escape from Butcher Bay. In addition, the games have gone, and the childhood desire to be the main character of a good movie is left. This is what successfully operates Mad Max from Avalanche Studios. Of course, the developers repeat that the game has a very indirect attitude towards the ingenious “road of rage”, but we understand everything with you. Neither Miller (George Miller), nor his followers worried, how so monumental structures manage to build in the new Stone Age. Madness on the road does not lie Initially, the game was supposed to be released simultaneously with the film, but the start was detained: they threw the release on the outdated platforms, pulled out visual effects (although pasteral roots sometimes get out) and polished the moments that the press at the exhibitions spoke negatively. Nevertheless, the “ears” of the fourth film is here at every step: the style of cars, the appearance of opponents, the approach to the scenery and in general to the level of violence and madness. The interaction with the team of filmmakers, about which Avalanche mentioned in numerous interviews. Therefore, transplanting a virtual “interceptor” after watching Blu-ray is completely “seamless”. Gamers got a typical open world by laws Ubisoft, Although in fact Warner Bros. A huge territory, divided into zones, staged plot missions, crazy number of additional tasks and markers in the district. Most of the time will have to be drunk by car, periodically going out to break someone’s face or pick up a canzac cancer. The plot of the game is nothing special: before us is the typical episode of Roud-Mui, which begins nowhere and ends with nothing. Max was beaten and selected, so he has to unite forces with a crazy hunchback named a tin. Together, the heroes want to assemble a « masterpiece »-the best car from ever created. After the « interceptor », of course. « Masterpiece » is not a specific machine, but the conditional name of your vehicle that is to be meticulously constructed during the game. « Castomization », of course, is more modest than in Need for Speed, But it is strictly functional: having hardly received your first body at the very beginning of the game, you gradually open new and new modifiers and capabilities. Improve armor, install studded discs, “pump” the exhaust pipe … It sounds magical, but in fact there is no creative room. Conventional “upgrades” do not offer variability of technical characteristics, and the next pipe is always better than the previous. The only question is what exactly to improve in the first place. “Pumping” occurs due to scrap metal, sometimes you need to complete the task or kill more enemies. Interesting begins with access to « archangels ». As soon as all the corresponding details are collected, on their basis you can collect the unique “build” of the car, concentrated on something one. The “Speed ​​Demon” speaks for itself;He has no protection at all. But the “Aurelian Brash”, on the contrary, is hung with spikes and ram systems, in order to tear neighboring “cars” into shreds in a collision. In addition, you can steal any collapse directly on the battlefield and bring it to the garage for personal use. Such machines also have some characteristics, but weaker than the « archangels »;The main bonus is that the enemies begin to take you for their. Over time, the main character himself develops – a jacket, a supervisor, a shotgun and a beard become better for ten, fifteen, twenty percent. In addition, a system of internal https://janehamill.com/news/how-curacao-casino-sites-ensure-fair-play.html achievements is sewn into the game: “Sove the worms ten times”, “Kill thirty vultures” – all this is building up a personal rating from the “Lizard” to the “Warrior of the Road”, opens up new “upgrades” and admits the plot missions. I have already said a hundred times what madness is Move in the plot, remember relations with characters, watch videos, listen to dialogs – you can not even think about it. The script is held in a few hours. In addition, the story is simply disgusting: miserable attempts to drama are not able to cause at least some emotions, and most of the game is generally just the hero’s path to Gaztown, the local gasoline capital. Starting in a small hangar on the edge of the global map, we are gradually moving upstairs. The affordable territory, as expected, is divided into regions, each of which has its own « danger level », its own visual style and its own type of landscape. Possible allies sit in several fortresses with charismatic leaders. Max reaches the fortress, comes in, greets and receives another pack of tasks: find gunpowder, nitrate, a large pile of metal or a beautiful toilet. In general, forts also need to be “pumped” for some ghostly bonuses. If it seemed to you that there are too many characteristics, statistics, menu and numbers in the game – it did not seem to you. You can figure out all directions and nuances of « pumping » only in three to four hours. But I will save you time: there is no meaningfulness, strategies and a lot of local development at all. As a result, you will have to just randomly clean the card. The game of 80% consists of almost aimless driving by wastelands from one marker to another. But the most interesting thing is that in some incomprehensible way this is what the « Mad Max » needs. The card is not just strewn, but clogged with events to the top: at every step there are small locations where the psychopaths