Fuel
In Dave Wallis's book “Young World” (another name is “only lovers survived”) there is a great scene. According to the plot, children rule the earth, and all adults committed suicide life. So, in one of the chapters, a certain guy makes a sortie into enemy territory. At night he finds himself in an abandoned building and sees a strange scene there. Children aged six to twelve are sitting around a broken TV and playing talk shows from their recent past. This metaphor perfectly illustrates the tie Fuel -Games in which a bunch of large children (amateur carbiers) drives along deserted, empty California, fighting with each other over the last drops of precious fuel. On the roads now and then there are skeletons of cars thrown in a hurry former owners, and windmills on abandoned farms continue to spin as if nothing had happened. This (not counting the helicopters that appear in the sky) – the latest signs of human presence. The greenhouse effect and a sharp change in the climate did not go in vain for people, and the entire population of America was forced to leave the continent. Only the most desperate lovers of extremely and adventures remained, daredevils, who do not feed bread, but just give the second gas pedal to the floor – who now needs these rules of the road? A great plot for playing in post -apocalyptic surgery would be a great. Beyond the horizon The problem is that Fuel does not seem to really want to be this game. Flying out with the theme of the post -apocalypse begin and end with the greeting of "Welcome to Wasteland!"(" Welcome to the desert!") Who meets us the game. The first location on which the races pass (pieces of maps open as a career passes), looks like I want to immediately rush to a picnic. The sun -flooded forest meadow (light effects in the game are simply amazing and create half the atmosphere), grass, shaking in the wind, and pure blue sky – the world of Fuel at first glance is more friendly than dangerous than dangerous. In the future, we will also get access to other weather and climate zones, where there will certainly be deserts, scorched forests, salt lakes and even snow peaks, but the first impression is the most strong. But a large, dangerous, living in its own laws and a constantly changing world was to become the most important dignity of the game, the developers constantly pressed on this. Now, after hundreds of Fuel-made kilometers in the world and many hours spent behind the steering wheel in the position “Gas to the floor, the steering wheel is straight”, it became clear that they tried, in general, in vain. To make a good car car, it is not necessary to fence thousands of square kilometers of the territory. Fuel’s open spaces are so extensive and empty that in an hour they cause a feeling of detachment, and after two – an acute desire to quickly teleport from here to hell. In addition, Fuel has the most stupid navigation system in the world. The races important for the game are located very far from each other, so you have to wander between starts even more than fighting rivals. A couple of times the electronic navigator started me right into the sea, and how many hours was spent on the fight against a hysterical scheme of laying the optimal route (changing indications several times per minute) – do not count at all. And this despite the fact that the mini-card in the corner of the screen is uninformative and therefore absolutely useless, and it is not too convenient to check with its full-size version. Feeling that the navigation system they invented, the developers added not only the avacuatere helicopters to the game, who instantly transfer you to the points marked on the map, but also the opportunity to choose racing stages (Challenges), bypassing long trips along the empty state. This was the last straw that broke the camel back. It is not necessary to travel to open new areas of maps, because the races are available right in the menu. And to wind hundreds of kilometers to find and open new coloring for machines or admire the sand -covered cities, forest fires and other depressing traces of human activity is simply boring. The Fuel world is not only empty, but absolutely statistical: at the foot of the volcano there is always snow, and a sandstorm is constantly raging on the plains. Tractorists “But how is the most important thing – races?" – you ask. No. In the same huge Test Drive Unlimited You could almost physically feel how the skin creaks in the cabin of your beloved Ferrari, and the local collective farm combines do not even cause such feelings. There are a lot of machines and motorcycles, among them there are really crazy specimens (bugges, airbags, three-wheeled motorcycles, bigfaths with huge wheels), but they are controlled and sounded the same dull. In addition, all of them is acutely lacking a sense of speed a la Burnout. In some places it comes to ridiculous – I want to get out of a pickup creeping on a flat surface and kicks to move faster. We will recall, it is not about the next simulator of SUVs from the series " UAZ 4×4 ", And about the arcade race. In Fuel, even acceleration turns on automatically, when a certain speed is reached, so excitement and pleasure are not about this game. The main thing that gives an open world is the opportunity to move off the highway and lay the route yourself until the next checkpoint. Cut the road through the forest or ditches exciting, but this move again does not do it to constant loneliness. After all, electronic rivals, as it should be bots with a reduced level of intelligence, try to stay in groups and always choose the same road. Another trouble is musical
DC Universe Online
Comics and mmorpg – things at first glance incompatible. The pleasure of comics – in consumption, the pleasure of mmorpg – in the actions performed. In addition, comics are based on the uniqueness of the protagonist, and in MMOG, in fact, all players are heroes. Providing players with both to disrupt the jackpot: people of about the same mind warehouse are fond of comics and online games, the audience is just a giant. Only now it is almost impossible to please everyone in the same extent. The last superhero MMOG that tried to do this from a fuss – Champions Online , And she did not achieve much success (her mechanics, for example, was horrified by her meaningless confusion). The next has become City of Heroes , But in this case, the developers chose one direction – superhero aesthetics. Not too smart from the point of view of gameplay, City of Heroes fully allowed to feel like a divine force fighter for justice, and therefore received her share of social recognition. DC Universe Online , If you consider it in this vein, is another attempt to please everyone and at once. Moreover, she seems to have everything you need for this: an extremely popular brand and developers with appropriate experience. A slightly contradictory resume Sony Online Entertainment , Of course, it inspired some doubts from the very beginning, but now you can say with all responsibility: so far we have the best of attempts to please everyone and at once. Plandon man Comics fans without any reservations will find something to admire in DC Universe Online. The chic entrance video on the move shows the negligent future of the famous universe: most of the superheroes and archizlodeevs familiar from childhood were settled in the last internal war, and the Braining Fleet is approaching the land, as luck would have it,. In the hope of saving the planet from enslavement Lex, Lutor goes into the past, conducts a preventive conversation with superheroes and releases nanorobots stolen from the naval ship. They quickly settle in the bodies of people, endowing them with all kinds of superpowers, and so former office slaves and housewives are the last bastion of protection in the face of absolute evil. The player has to sculpt his hero from the most ordinary person, so create some two-headed old man of Shapoklyak with a mechanized hand-granatomet and six spider paws, the appearance editor will not allow. There are no insanving variety of costumes here either, everything is quite standard: we choose gender, physique, character, then the skin, color of panties, wingspan and other DC comics, distinctive signs. Among other things, they will offer to choose your favorite weapon (from sledgehammer and poles to bows and pistols) and superhen branch (fire, ice, psychokinesis, nature, gadgets and magic). You can generate a random character, and here the most important point will be the choice of a mentor. Here faces are all friends-Superman, Batman and Wonder Woman for Heroes, Joker, Lex Lutor and Kirk for villains. Abilities, costume, and even character yourself will choose your idol, and you can immediately rush into battle – only do not forget to pull up the leggings. In which city you will perform justice depends on the mentor. The game has many different locations, but most of the time you will spend in any case on the streets of Metropolis and Gotham. Except for San Paro from the fallen into a coma All Points Bulletin , These are definitely the two largest cities in the MMORPG genre. Fortunately, you will not have to plow them on foot – every superhero has its own superption. You can learn to fly like a superman, or run, sparkling with heels, like a flash, or portray a variety of parkour, like a ninja turtle. Flights, of course, is the most popular option. You can not worry about obstacles and easily avoid unwanted meetings, plus freedom of movement here is complete – this DC Universe Online captivates. True, in the sky above Gotham flying originals in raincoats more than flies over a rural toilet, so the most romantic way of movement is the most boring. In addition, the runners and acrobats are available for much more interesting mini-games and side quests for high-speed routes. In our modest opinion, only for their sake it is worth spitting on levitation. Good with lasers from the eyes The main quests DC Universe Online do not stand out anything special: villains steal, kill and turn defenseless inhabitants into mutants, heroes help, save, suppress. There is only one joy: on PVP servers, the quest paths of heroes and villains often converge, leading to hot skirmishes from the first levels. And the heroes and villains conflict are very beautiful. For some reason, the developers of MMORPG were rarely turned off from the time Everquest The paths of “each key on the key”, and no one dared to borrow the mechanics of fights from console action. DC Universe Online became the first swallow. The battles here are fast, with fans of special effects, colorful combo, blocks, rolls and even throwing all garbage into enemies (especially in battles with bosses). Attacks are divided into two types: those that are applied by the chosen weapon, and super -sizes. If you played at least one slasher, you will immediately understand how this system works: we stuff Combo with conventional blows, replenish energy, then we spend it on super receives. It is strange that with a rather simple combat system, the authors failed to fully observe the balance. The attack, consisting of five quick presses of the left button, turned out to be the most effective investment. Know yourself click on one key, and the enemies fall with stacks, no blocks will help them. Another is too simple and too effective weapons – controlling skills. In each branch of the superhel, there are techniques that freeze, immobilize, paralyze, stun and knock down the target from the feet. There will be so
Mini-Reenses: Randal’s Monday, The Hungry Horde, Muppets The Movie Adventures, Monument Valley: Forgotten Shores and Framed
There are a lot of good games in the world, and it is impossible to have time to rejoice in detail each https://sister-site.org/the-vic/. But it’s a shame to miss something interesting, true? Therefore, from now on we will regularly publish small reviews on small projects from a wide variety of platforms that seemed worthy of attention to us. Hero Randal’s Monday stuck in the bottom of the groundhog, but reacted to this with murderous cynicism, in The Hungry Horde we steer a crowd of paper, but very biting zombies, in Muppets The Movie Adventures We feel at the same time the character of the famous show and actor on the set, and Framed – This is a great puzzle, closely tied to the plot. Randal’s Monday Platform: PC (link to the store) “Randal, why did you take the powdernitsa and the unfinished popcorn?" -" They lay unattended ". “Why don't you want to talk to this person?" -" I am not in the mood to chat with strangers ". “Why did we return to this location, because everyone has gone from there?"-" To steal something, of course ". What could be more convenient for an adventure game than a hero – kleptomaniac and sociopath? And after all, two -thirds of the characters of any games are sick, just the character through the mocking Randal’s Monday – One of the first to do not hide it. He was stuck on Monday, as the hero of Bill Murray in the "Surka Day". But here the sound of the alarm clock does not zero the inventory, and some elements still change: either the neighbor will grow a mustache, then a friend will change himself in a blender, although yesterday the cakes are his head in the oven. In addition to black humor, there are a lot of references to pop culture. Among indoor plants flaunts a pot of grass from Resident Evil, In the bar there is a bottle in the form of improvement from Contra, A proton backpack and a shreder mask are lying on a flea market. This makes pixelhanting a little more fun, but does not save puzzles. During the download, the game gives advice: move your brains, it says, all riddles are solved logically. Yeah. The dumb priest does not want to drink a glamorous cocktail for billiards? Easy to light: you just need to add rat poison, rotten lemon, rusty blade and battery there. Hints are knocked out by the "Kill Koten" button. This review has already saved you at least four. And if you think this is a spoiler, – go to the kitchen of the best friend of the randal. There is a spoiler. Although who in our time did not watch the "fighting club" .. The Hungry Horde Grade: Platform: PS vita The Hungry Horde – This is a collective arcade, where we play for a whole crowd of paper zombies with square heads. Zombies run in a bunch of city, turn to a monster of any bitten and collect colorful brains – an analogue of classic coins. The movement of the sticks of the crowd is divided into two independent groups – according to the stick into each. It is difficult to control them, eyes are literally moving around. But the zombies easily go into a heap again, they can even be lined up in a line, if you need to run into a narrow passage. There is a complete confusion around. Cars are burning and exploding, law enforcement officers press the crowd with tanks, mowing from machine guns. Simple people scatter with cries, fences, fences and outposts fly into chips. There are a lot of nooks and bonuses at the levels, sometimes mini-games with prize amplifies are launched. The first couple of races the game seems wonderful. But on the throat of the gameplay one design solution comes: a constantly going countdown to a nuclear explosion. Each of the eaten person and the completed stage add seconds, but there is still little time. Just try to explore alternative paths, pick up bonuses or apply new tactics – all, explosion. Some tasks cannot be done without research, but the hard timer makes them just stupid. Given that the cards are quite confusing, and the camera is constantly spinning, the complexity ceases to bring satisfaction. You have to run the same levels again and again, and the further you go, the less desire to start all over again. Muppets The Movie Adventures Grade: Platform: PS vita An ordinary pseudo -treasure platformer, which, in theory, should help the popularity of the brand. Although you remember whether you are Mappov is another question. Levels are disguised as films-from pirate to science fiction. The passage imitates shooting: if it doesn’t work out somewhere, the director stops you and asks you to get used to getting used to the role. Or laughs and promises to insert into a cut of unsuccessful takes (empty words). In each film, one of the Mappets plays the main role, but, although there are many heroes in the show, two out of five roles of five were given to the frog Kermita. Different levels turned out not only externally, but also by gameplay. For example, you need to jump a lot with a pirate, and a cowboy is to shoot. The success of levels is determined only by the taste of the player, and here it is bad that the episode you like is unique, and the rest will be completely different. Although high reiglabiness is implied here, to go through the same level instead of a whole game is bored. Each of the five parts The Movie Adventures I would like to evaluate in different ways, but in general it is an even platformer with an excellent art and a pleasant soundtrack. Monument Valley: Forgotten Shores Platform: iOS (link to store) When to Monument Valley DLC came out Forgotten Shores , The players were outraged not by its quality, but by the
Scandals from the world of games: Far Cry 5, Wot, Ghost Recon: Wildlands, Prey and others. Haters are among us!
July is not only shorts, barbecue, kayaks and badminton, but also a good reason to take the results of the last six months. The first months of 2017 were rich in all kinds of scandals, intrigues and spins from the hut straight to the Internet. Especially severe attacks of hysteria were noted by animal defenders, Bolivians and guardians of American culture. Of all this game, we have collected the most loud scandals in our beloved entertainment industry in recent years. Americans and Far Cry 5 This scandal flared up at the end of May: American patriots were offended by a new part Far Cry – On the most popular site to post public requirements there is a petition calling to cancel Far Cry 5. The feelings of supporters of American values were offended by the way the real state of Montana showed in the game – the "Treasure Stop", called the Spanish word "mountain". From Ubisoft , one of the largest publishing houses in Europe requires to abolish the game or transfer its effect to Canada. And at the same time change the plot and the villains of American origin inscribed in it. It seems that someone really offended the pseudo-hut cult, in which they worship weapons, steaks and the Bible. The petition is rapidly gaining popularity, but UBI is still possible to ignore the attacks from the New World. They are just used to. Parrots and minecraft The absurd parade is continued by virtual parrots in Minecraft. The story happened to them – one of the Reddit users, known under the nickname 1JL, demanded that the authors of the game prohibit feeding parrots with chocolate crumbs. Like, children get used to doing this in the game, and then feed real parrots with chocolate, subjecting their lives a deadly threat. Typically, such statements cause a grin, but 1JL declared a war to developers if they did not listen to its requirements, and enlisted the wide support of like -minded people. The whole Reddit stood up to protect the parrots, the story became viral, and Mojang I had to give in to the rebels – cookies for feeding birds were replaced with another treat. Balance and World of Tanks Company Wargaming I got in a matter of months in two unpleasant situations. In April, one of their key games, World of WarsHips, The Islamic State terrorist organization was lit up in the propaganda video of the terrorist organization (prohibited in the Russian Federation), and some not too smart people hastened to connect the game with the group prohibited in Russia. Say, a new channel for promoting the game has appeared – this is such wild nonsense. As you know, terrorists despise laws and enjoy everyone, including personnel meetings. There could even be a game about Barbie in this video. In the second case, WG was really to blame – fan World of Tanks I recorded a revealing video and criticized the developers for their new premium Chrysler K GF Ultimate tank. The car really broke the balance and used over -power "gold" shells. The requirement to remove the video and the threat of application of sanctions did not take action-the Sirfoch YouTube blogger resigned about the situation in all forums and received mass support. As a result, Wargaming was forced to apologize for too zealous actions and, like a cat Leopold, invited everyone to live together. Milking cows and 1-2-Switch The launch of Nintendo Switch could not do without a scandal – Peta accused Nintendo in hypocrisy https://sister-site.org/spinland/ and support for violence against animals. The fault of everything became bad and inaccurate, from the point of view of Peta, the process of milking cows in the collection of a mini-game 1-2-Switch. The president of the organization proposed either to close the topic with the milking of the virtual cow, or to show all aspects of this “violent act”. Nintendo Ingrid in Nintendo was disadvantaged-they reasonably reasoned that no one was dragging to court, but anyone can be offended because of the game, and it is not necessary to react at all at all. Before that, Peta has already attacked Battlefield 3 , Call of Duty: World at War And even a series Pokemon. Jack Thompson worthy heirs. Maradona and PES 2017 A noticeable skirmish occurred between the famous football player Diego Maradona and the company Konami. Maradona found in a football simulator PES 2017 his beloved, but could not remember that he would give permission to use his image in the game. As a result – a lawyer of an eminent pensioner initiated a trial. At first, the publisher was reflected, hoping to do with little blood. As a result, however, Konami had to follow Maradona’s lead – for the illegal use of the image of the Golden Boy, the offended football player paid a round sum. He was also officially made by the leading promoter of the series Pro Evolution Soccer Until 2020. Pleasant benefits, you will not say anything! Kangaroo and Tekken 7 Japanese companies are increasingly afraid of the anger of the Western world. First studio Team Ninja I decided not to let out Dead or Alive Xtreme 3 outside Japan, fearing the feminists, and now the authors followed their example Tekken 7. The illustrious fighting game will appear in the States and Europe, but in a cut-out form-without a fighting kangaroo Roger Jr. The reason was a massive negative reaction to the video in which a person, saving his dog, hits a kangaroo on the head, turning it to flight. The creators of the game sensibly reasoned that in the virtual scammers to such an animal there is no place. And although the Kenguru boxer has been listed in the series since 1995, only visitors to the arcade halls in the Tokyo quarter of Akihabar will now be able to play for it. Bolivia Government and Ghost Recon: Wildlands The Bolivian government was offended by the company Ubisoft , French embassy and France as a whole.
For the price of a cartridge. Testing the game console Defender Sharky TVMate Superconde Class
Technical characteristics Material: plastic Color: white Built -in games: 60 pcs. Processor discharge: 16 bits Connection to TV: There is Console power: from the network 220 V Joystic power: 3 AAA Battery Charging from the network: There is Console size: 18.3×6.2×22 cm Console weight: 355 g Joystility weight: 63 g Game together: Supported Vibration: There is Additionally: baseball bat, 2 tennis rackets, 2 ping pounds, golf club; Monosvuk Price for August 2011: 1800 rubles In the spring of this year, Defender, a manufacturer of microchips, keyboards and acoustics, introduced a new console – Sharky TVMate. This family-oriented console costs no more than a disc for any other modern prefix and looks like Nintendo WII. The similarity intensifies as you meet the game of the prefix – in Favor interactive and sports entertainment, such as Bowling, tennis and darts. However, for all similarity, the price of TVMate is nine times lower than the price of WII: today the market value of the “television friend” is 1800 rubles. How so? Only "Dandy" is cheaper From the first glance at TVMate, it becomes clear from whom they took an example in Defender when creating a device. It is not without reason that the prefix is positioned as an affordable alternative to expensive consoles (we are talking about a sweet couple PS3 And Xbox 360 ) And as an economical solution for a family that is looking for one universal game immediately for both children and adults. There is no doubt about the console's accessibility. But just about the quality? At a price in the area of $ 50, it is difficult to count on an acceptable assembly level, but in the case of Sharky Tvmate, everything turned out to be in order. The slogan of the console – “Just connect it to the TV and play!". This is true, nothing needs to be tuned. In the box with the prefix are two gamepads, two cables, instructions and additional nozzles for controllers. Even a preschooler to deal with this farm in a state-the console has only two nests for connecting a network adapter and AV-cable. Before starting the game session, each of the joysticks will have to charge three AAA batteries, after which you can safely press the ON/OFF button. By the way, the prefix, like the ancient NES, has only two buttons, one of which is responsible for turning on, and the second – for the exit from the game and the transition to the main menu. In order to play comfortably, it is enough to follow the two basic principles of TVMate: firstly, there should not be any interference between the IR attire and the gamepad, and secondly, you should not move away from the prefix by more than three meters. Not a cheese, but a "friend" The main menu returns us during the NES 399-B-1 pirate cartridges, which worked on the no less pirate prefixes “SCOMO” and “Kenga”. No settings and subprograms here. Everything that the console offers is available in the root menu: 11 sports games with the support of vibrogen wrestlers and additional accessories (plastic baseball bits, golf clubs, two tennis missiles and two ping pounds) and 49 arcade mini-games with a bright , generous 16-bit level graphics of 1995. Both categories of games are divided into two sections. At some strange whim of sports disciplines are endowed with miniature icons, and the remaining 49 https://sister-site.org/fruity-chance-casino/ games are made in the form of a bare list. He carefully copies the lists of games from ancient cartridges, except that the grammatical mistakes that the Chinese have never skimped, less. A selection of Arcad not only arouses nostalgia for childhood, but also satisfies the demand of the widest public – from 3 to 15 years. Russian "television" clearly moved forward compared to NES and Mega Drive 2 , Offering a truly extensive gamer, to get to know the veterans of the industry, it took two whole evenings! Be healthy, arcades! The instructions recommend using the prefix for children from 5 years old, but, in our opinion, even for children of this age, wireless remote controls are not suitable. They look like Wii Remote, which means they are easy to drop or, worse, inadvertently throw them into the TV. Not to mention someone by chance to hit! Even despite the strap that fixes the remote control on the wrist, it is often difficult for children to keep objects during the enthusiastic game. The location of the controllers buttons is copied, again, from the WII-Pultiki, but with small changes in the shape and, of course, the location of the keys. We did not have any complaints about the joysticks – perhaps a little little hands are a little, but the scheme duplicates the old Joystics NES, on which the cross was on the left, the action buttons on the right, and between them, in the middle, rested “Start” and “Select”. And, unlike NES-turning, our remote controls have ON/OFF levers that help save batteries, an additional exit button and four action buttons-“A”, “B”, “X”, “Y”. It is not clear that 11 sports games require holding the joystick in an upright position, like a TV control panel, and the remaining mini-games recognize the joystick in a horizontal position. Because of this, there is a confusion with a cross: it turns out that in one game one button designated upward movement, and in the other suddenly became a command “to the left”. Gamery Details about all 60 games can be read on the official Sharky website, where videos from each game are posted along with annotations. We will note the most liked. Among sports games, this is a "fishing", very similar to one of the AR-IGR Nintendo 3DS : During fishing, it is necessary to throw a fishing rod into the water with a remote control, adjust its position in the pond and compete with the hook of fish in the stress of endurance. Classic sports disciplines are also well made-of course, local tennis and
About people and aliens. XCOM developers reveal the secrets of the famous series
XCOM is undoubtedly a mighty game universe, behind which are several former publishers, many continuations and a richest story, full of rise, falls and endless disputes. Like everyone who came from the nineties game hits, Xcom began with a small. There were no plans to create new intellectual property, no market analysis, nor a painful choice between available platforms. It all started with the personal computer of BBC Micro, produced by the British company Acorn Computer. The miracle of overseas engineering was presented to the best school friend Julian Gollop. We contacted some creators of the famous series and talked with nostalgia about the life of XCOM. In XCOM: Terror from the Deep, we wanted to use the DOOM 2 model .. Producer Franchise Xcom Stuart White recalls the origins of the series XCOM producer: Terror from the Deep Stuart White has been engaged in games since the beginning of the nineties. He worked in Microprose, Bullfrog Productions , Electronic Arts , Lionhead Studios , Microsoft Games Studios Above Populous, Dungeon Keeper 2 , Fable. In a conversation with us, White honestly admitted that he loved the work of the authors of XCOM from an early age. “From childhood, I liked the games of gollopes. As a teenager, I cut into Rebelstar raiders , Laser Squad , Lords of Chaos On mine Amstrad CPC. Then in Microprose, I terribly enviously envied the producer Tim from my office cube working on UFO: Enemy Unknown. “Tim and I played in prenatal versions of UFO, while further along the corridor, the Hollopian brothers polished the game day and night. Soon after the UFO release on PC, Tim left the company. Xcom franchise (as we now began to call him) I began to engage in. I happened to produce the versions of the game for Amiga and PlayStation. “Release for PlayStation, in my opinion, to this day the best version of UFO (you just had to buy PS-thoughts). This is the only version in which we fixed a bug with a reset of complexity after preserving the game. ". “I produced a sequel developed in nine months Xcom: Terror from the Deep And XCOM: Apocalypse , Then he worked on a project with an unofficial name Fox Force Five , which later became XCOM: Alliance ". “In those years, the development of games was completely different. I had 10 projects at once, and 3-4 people worked on everyone (a couple of programmers, designer and artist). Now hundreds of people are engaged in games like Fable 3 ". "IN Xcom: Terror from the Deep We wanted to use the distribution model Doom And Doom 2. I had to take the original game and add several improvements to it. We improved AI, interface, levels, increased the number of territories from nine to twenty -four, finalized sound and picture, aliens, complexity, tree of research. We wanted to expand the mythology of the game. That's why we added so many allusions from Lovecraft ". From the British table Thirty -year career, Julian Gollop came up with a dozen projects and three game series. From the age of fourteen, the developer's favorite entertainment was Dungeons & Dragons, complex desktop wargam companies Simulations publications And Avalon Hill ( GetTysburg And Starship Troopers ). At school, he developed Time Lords And Islandia. These games were programmed by the classmate of Julian – Andy Green, who turned out to be the happy owner of BBC Micro. Design documents then occupied only a couple of notebook sheets. [Bullet]] Nebula, the early game of Julian Hollop for ZX Spectrum, is dedicated to the examination and colonization of the Galaxy (combat system, AI, resource management, exploration). Time Lords (1983) is a standard table role module, where a computer is used instead of playing bones and the host, and the plot about the aliens traveling in time was inspired by the cult of the British series “Doctor Who” (if the gullop lived in the USSR, then his first game, obviously, is obviously would be about Alice Seleznev). Elements of economics and management of resources appeared in Islandia (1983) and the Actions Points (AP) that survived before XCOM were used for the first time. The idea with the glasses of action Hollop gathered from board games – this is a very important concept for computer strategies, creating the illusion of simultaneous actions of friendly and enemy combat units. Time Lords. In this cornation of pixels, the young Hollop saw the epic computer version of Dungeons & Dragons with five planets and fifteen time periods. For the publication of Time Lords, Hallop has concluded a contract with the British Red Shift. The owner of the company went all the money from sales, and Julian himself did not see any of his early work on store shelves. In the early eighties, games were sold mainly by mail or at specialized exhibitions. Holding a bag with a cardboard manual and a time lords tie lords tape, Juliana was pleased. He even began to study Basic by bought a friendly computer from a friend for 25 pounds Sinclair ZX81. The next work was Rebelstar Raiders (1984). The project was done under the influence of "Star Wars" and the combat module Snapshot for desktop space opera Traveller (1977). The game narrated about the war of the detachment of people with the army of droids and was equipped with inconceivable for the beginning of the eighties tactical options. [Bullet]] Making UFO: Enemy Unknown Mythos Games is Julian and Nick Plus a couple of artists from Microprose (one painted aliens and heroes, the other – landscapes). It was possible to hide behind the corpses of comrades in the detachment and wreckage of robots, shoot – aiming or offhand (another important mechanic for xcom). In the sequel Rebelstar 2 (1988) You did not fight with robots, but with aliens, armed bows and arrows. In the final of the game, it was necessary to defeat the queen of strangers and seize the masonry of alien
9 reasons to wait for a new doom
Multiplayer beta Doom caused the players conflicting feelings – however, in Bete showed only a network game, which, among other things, is made by another team. And the core of doom still lies in a single part, which the general public has not yet been shown. But we have already seen her, and therefore we are in a hurry to announce nine reasons why Doom definitely should wait. The return of the classics Time goes on, generations are changing. And not so few people appeared in the world for whom the history of Doom began with the third part, while the first two happened long before their birth. It is they who are most difficult to perceive of dozens and hundreds of monsters on the screen instead of frightening darkness and leisurely study of the Martian base. Every now and then you can hear that "this is not a doom, but Serious Sam is some kind". But once, when Sam was just announced, they said something like this: doom returns. Because the first two games were just such. You are alone. Army against you. Do what you want, the main thing is to survive. The plot was placed in one page of the Readme file, and the action was at the forefront. We just ran ahead and thoughtlessly crushed everything that moves. Even the advertisement of the game looked like this. But it is important to understand that in the new doom it will not do without a plot. Yes, there will be no impenetrable darkness, flashlight and scamers. But audio recordings, videos, holograms – everything will remain. An attentive player will be able to find out the whole history of the Martian base from and to. And the inattentive simply spits and run by-no one will force him to listen to long monologues and delve into something. Everyone will choose what you like. Ultranasilia Admit, you always wanted it. So that the monsters rush into shreds. So that where he ran through your path, the earth has led a half -meter layer of minced meat and scraps. So that like the Strugatsky in “it is difficult to be a god”: “It was clear where he passed”. The DOOM series cannot do without good old ultranasia. This is important, it is very important. As in Mortal Kombat, the bloody plays the first violin. Take it off, and the game will lose two -thirds of its charms. The artist of the early parts of DOOM Adrian Karmak (not a relative of John Karmak) fanatel from flying pieces of flesh and even came up with a term for them. He drawed the so -called "jibs" with all possible care – so that the players physically feel how the monster was torn to pieces by explosion of the rocket. In the third part it was lost. The corpses simply burned to the ground – it also looked spectacular, but not to the same extent. And so, it seems that when developing a new doom, another esthete appeared in the team, who knows a lot about brutal murders. Hooray? Old monsters with new possibilities Bestiary of the game is well known to every fan of the series. Here are the zombies, and Pinks, and hellish knights, and cyberdemons … According to the developers, they did not introduce new opponents, but they worked properly on the old. If you are at least three times a veteran of the series – wait for surprises. Revenants now do not just shoot missiles, they have a jet of a jet and a whole launch complex behind Farra from Farra Overwatch. Mankubs are not only armed with flamethrowers, but also know how to jump from ledge to ledge. It would seem that the clumsy carcass, and reduces the distance in an instant. And the skin of Pinky became so fat that you can’t mumble it in two tricks, you will have to run in circles and spit with shells. No matter how well the face is familiar to you, you need to learn to manage with it again. Guns DOOM series has always been inherent in certain tactfulness. The weapon there shot so that it believed that it was real. It seemed that you were not just sitting behind the keyboard (sometimes even with the mouse – during the first two parts it was a rarity), but you really wemble the chainsaws or promote the trunks of a six -barrene machine gun. This is the very feeling of a “cool gun in their hands” developers fully transmit in the new doom. Moreover, improvements appeared in the game, due to which steep guns became even cooler in some places. Say, the machine can be taught to produce six small missiles in one gulp, and the charges of the shotgun can be made by explosive. But the rocket launcher can be taught to blow up shells right in the air, and not when contact with the goal – so that, even if you miss, you could touch the enemy with an explosive wave. BFG and chainsaw But about these two types of weapons, one way or another, you will have to talk separately, because these are the symbols of the series. BFG is a lifesaver and a weapon of retaliation in one person. This is a gun that simply erases from the face of Mars of all who found himself in sight. It has many incarnations in different parts of Doom and Quake , But its essence is unchanged. Somewhere it was an energy ball that spread the rays of death around him. Somewhere just a green flash, from which all living. And in the third part and in the film of the same name, the charge simply flew forward, annihilating all the obstacles encountered. The whole steepness of this gun is already laid down in the name. Let the official decoding of the abbreviation sound like Big Fraggin ’Gun -" Big Breaking gun ". May Bio Force Gun call
First impressions of Battlefield v
November 08, 2018 I have not been fond of online shooters for a long time. Not because I do not like the genre, I just like games with the plot more, and the game in online requires a lot of time for mastering, especially if you are chasing the solo and do not want to die every two seconds. And regularly gather friends to enjoy cooperative experience, is also difficult. Therefore, the days of my serious passion for network shootings remained in time Team Fortress 2 , Counter Strike: Source And Battlefield 2142 – And with everything that was next, I met superficially, purely from academic interest. And now I was driving to look at the release version Battlefield v almost uncomplicated gaze of neophyte. If this point of view is not interesting to you, wait for our review from a much more competent author, or read the impressions of my colleague Alexander Pushkar about solitary campaigns of the new Battlefield. Here I will tell you what I saw in the modes for playing the network: in two days I tried them all … and even a little more. That's why I stopped playing online shooters. This, by the way, is one of the BFV developers is the same Treyarch For a short time they banned Call of Duty: Black Ops 4 _ _ on suspicion of cheating "In my opinion, you eat too much" Recently a company Dice conducts a very strange marketing policy. A year ago, the story with Lutboxes nearly buried them Star Wars: Battlefront II Even before the release – along with shares Electronic Arts , Disney and the eighth episode is clear what kind of film franchise. Six months later, the studio was so poorly announced by Battlefield v, which again angered a fair part of the audience. In general, EA is hardly pleased with the behavior of the Swedes. But a poor reputation has a reverse side: now Dice react almost instantly to any sneezer players and really often listen to them. So I went to show the relent version of the BF5 with great interest: how much beta version will differ from the release build? Trailer representing all cards available on the release It turned out strongly enough. Part of the corrections were indeed to the place, but other changes show that Dice hit a new extreme: they do not defend their ideas, but simply go where at least a significant part of the players requires at least some. For example, I really liked the idea to balance the game so that from crazy shooters it turns into a prudent survival, where users should think and worry about their own safety, and not headlong to rush in a long time. The key mechanics of this system remained in place. Cartridges and first -aid kits do not lie anywhere, you have to be more accurate, from time to time to request the help of a medic or support soldier. But at the same time, the game where I and other journalists from all over the planet spent about ten tense hours in two days of presentation, in terms of insanity was much closer to Battlefield 1 , than the one in which the whole world played at the beta testing stage. So the developers recorded the sound of the FAU-1 rocket engine-one of the most deadly in the game Another consequence of the desire to please everyone around (this time, of course, useful) is that Dice has completely processed the game code so that almost no updates require the loading of new patches. Now they make changes directly to game servers, and we are talking not only about possible re -balance, but also about the full control of game modes. For example, if Dice decides to rebuild or expand the number of missions in “large operations”, transfer them to other parts of the card, completely shove their essence – they can do all this on the move without forcing the players to pump gigabytes in patches. Normal heroes always go around Perhaps the most important change for me as a player was the complete processing of weapons behavior compared to weapons in Battlefield 1. If briefly, then earlier the explosion of the bullets was subordinate to the generator of random numbers, because of which you could see with your own eyes that you were at the target, but the damage still did not apply. Now, each gun is separate separately, and there is no more chance: you can get used to the ballistics of each gun, and blame the GSC in the misses will no longer be possible. In addition, Dice took into account the community claims that not all regimes are suitable for all cards. There will be eight locations on the release, and each of them is configured to accept only those events that are compatible with it. For example, you will see some of the landscapes only in the same "large operations". Such a DICE scheme illustrates that the cards in Battlefield V are created with an eye on the maximum variety of game experience There was another completely new one for a series of mechanics, because of which it suddenly began to be compared with Fortnite. Now any player, regardless of the class, is able to dig a trench, create a shelter from bags of sand, put a turret, barrel wire or box with cartridges. But, unlike creation Epic Games , In BF5, you cannot create anything you like: any changes are possible only in strictly designated places, and there is no variability here. Nevertheless, the gameplay changes dramatically: for example, by default an open point can be built up so that only one narrow passage remains on it, which is much easier to control. This, of course, will not hurt enemy grenades and technology, but ordinary soldiers still like. The role of team actions has also increased greatly. Your detachment consists of four soldiers, and if you want
How to leave an office and start working for yourself: 7 steps
You understand what you want to do, and now you are ready to leave the office and start your own business. How to take a step forward, towards yourself, to go through an adaptation in a new role and open up to this exciting experience? How to decide to start working for yourself? This is the main question that customers ask. This is the most difficult stage of those that come on the path of professional transformation. What will help to finally take this important step? 1.Allow yourself to move on The solution will be conscious, and the goal will be more real if you can convince yourself of its correctness primarily yourself, reasonably explain to yourself why this is needed. Try to answer the question: “What and for what I’m ready to refuse?»Perhaps you will see that you can’t do anything to you in a sense and that some of your beliefs limit you. Honestly admit to yourself what they are and work out. This will make it possible to prioritize in a new way. Let yourself move on. It will not be easy, because the brain usually resists everything that radically changes life. There is a lot of unknown ahead, to work with it needs resources and energy, with which the brain just controls, which it distributes. And therefore he needs reinforced concrete grounds that will “convince” him to agree to an adventure. 2.Change life « environmentally » Take the first step when you have resources, and not when you are tired and burned out. When a person lives in a state of chronic stress, he is emotionally and physically exhausted, he has no motivation to do anything. Where https://castinellc.com/favor-their-bag/ then the resources will come from for a new? In this state, we can quit nowhere, having no clear plans for the future, and this is not always a successful idea. If we have energy, we act not because we simply want to escape from where it is sad, there is little money and there are no prospects, but because we are ready for development, for change. And this is more likely to lead us to success. 3.Find three points Take care of the financial pillow in advance for about 3-5 months, which will support you at the very beginning. Calculate the amount of expenses that are related to your new work (training, equipment, advertising). So you will be less worried. Surround yourself by people who are already “in business”, support and inspire you. Your task is to enter the world where you are striving to become your own. Paise at least a week before starting. Just relax, stay in silence, reload the « batteries », comprehend what is happening. It’s like slowing down to carefully fit into a turn. 4.Tell the world about yourself At the very beginning, you need to declare yourself. Put your uniqueness, yourself present in this self -presentation, and you will definitely get a response. 5.Accept and love uncertainty and love So you get rid of the desire to control everything, which is impossible and only interferes with the development. It will be easier for you to adapt to changes, stay afloat, which is absolutely necessary at the beginning. The uncertainty contains a lot of potential and capabilities. 6.Evaluate your work Appreciate yourself, because you need payment, evaluation, feedback. It depends on how quickly your brain begins to receive satisfaction and reward you with dopamine. 7.Cooperate Initiate dating and joint projects. This will help gain experience, you will have like -minded people. Become part of a professional community to track trends and exchange experience. And finally: leave yourself the right to adjust goals, do not tie a specific result, this will give you the opportunity to choose. One of the main factors of the success of your business is the opportunity to make mistakes, to be imperfect. And the result will not make you wait long if you do what you love.
Ilya Muromets and Nightingale-robber: review
Disappointment is a very suitable word for the next, third, game « About Russian heroes ». Suitable if we dealt with an independent product. But once again we are talking about an appendage to the cinema of the same name, and therefore the criteria are completely different. And this status once again saves a completely slurred thing from drowning. Although, I must say, “Ilya Muromets” is a good thing. It is simply not designed for experienced gamers who have passed through fire and water hundreds of much more high -quality creations. Give them a brilliant plot that delayed the gameplay, well, or, at worst, sophisticated graphics. But there is nothing like this here, but the developers’ goal was different: the project is focused on the same young age as the cartoon. So it’s not worth judging by the first impression. The very first impression is quite controversial. Once such a graphics were considered very good, but in 2008 it does not look too attractive. It seems that there are no special drawbacks, but a two-dimensional drawn picture should be made extremely talented in order to cause delight in our time at least someone. And so – the style of the cartoon corresponds and okay. As well as the voice acting, which was engaged quite professionally, but without fanaticism. But the video exhibitions are good unconditionally, especially their length. After them, I absolutely do not want to look at that ten -second turmoil, which is often found even in « adult » games.But videos are a product of the animators of the cartoon and therefore cannot seriously affect the assessment. Therefore, we will do business. And the matter is serious-to save Rus’ from the evil nightingale. The task is not easy even for the epic hero. We will have to walk around the cities, and play with a snake Gorynych in checkers, and even visit Koshchei himself. The characters are all familiar and made quite reliably, communication with them causes mainly pleasant emotions. It turned out to be unexpectedly interesting to associate yourself with a cabinet -shaped Ilyusha, and periodically management is moving to other characters.For some reason, I expected this game to be a simple arcade in the spirit of Conan or the recent Golden Compass. But I will not say that I was very disappointed – the impression of the last is still fresh in my memory. And our developers have no experience in creating such. So the choice of the genre is quite successful. The quest is a quest, there is no global battle and broken about the keyboard of the fingers here and should not be. Like special mental stress – the game is a children’s, I will say directly. The logic of all tasks is quite obvious so that there is no bad desire to contact the Internet after. But at the same time, Imisr is not so straightforward as to cause frank boredom https://medgatetoday.com/art/20bet-casino-uk-review.html. Although, of course, to past creations Lucasarts She is far away, like some other samples of this genre. The adventure component is successfully diluted with mini-players and unsuccessfully-long-haired pixelhanting. The latter, probably, will never die: the temptation is very great to plug them a few uncomfortable holes in the gameplay. Here such a hole is a short passage time, and it quickly becomes noticeable. The developers did not have enough ideas or just desires. But arcade episodes were pleased with the variety. They seemed to be done with the soul, albeit with an eye on the audience, because there is no particular difficulty to wait. Although one or two can be stuck for a short time. The main reason why the phrase “Russian quest” causes mainly bewilderment, and the low quality of the plots remains and remains and remains. An example is the same « Petka and Vasily Ivanovich»In any of his versions. A good, in general, a parody loses half of attractiveness because of not only slurred, but simply no story. Understand what is happening on the screen, it still turns out, but here everything else has to be almost invented. Of course, there is something in this, but we pay money not for the designer “Make the game yourself”, right? So, in Ilya Muromets, the plot, albeit not too complicated, is present. And declares himself in a rather explanatory way. And riddles, at the same time, are practically spared from amazing mechanisms in the spirit “If I am a cat in the village of Gadyukino, they will choose a new president in America”. Risk being too optimistic, but we have learned to create high -quality action and strategies, the line for adventure? I want to believe. The game based on the next film release is a too convenient way to add a percentage to cash fees to neglect them. These creations, as a rule, are not of high quality. But if you liked the movie, then why not? In this case, besides, it turned out to be quite good children – or family – a quest for a couple of evenings. True, true connoisseurs will not be delighted, this is far from Full Throttle or Monkey Island. Pros: familiar characters;good entertainment, especially for the child.Cons: too simple, too little.